Sunday, 5 October 2008
links for more information about in-game advertising
Trends, challenges and implications :
http://thesellinggame.blogspot.com/2008/10/in-game-advertising-and-video-games.html
Who are the consumers you can target?
http://miguelmazablog.blogspot.com/2008/10/in-game-advertising-so-what.html
Sunday, 28 September 2008
How to build an effective in-game advertising campain?
- Understand the gamers: their knowledge, their expertise and their reasons for playing.
- Always look to enhance the gaming experience, not detract it. “70% of heavy gamers state that contextual ads make games more realistic.”(Nielsen Interactive Entertainment). The ads must enhance gamers to immerse further into the game.
- Brands and commercial content must be relevant to the game.
- Brands shoul feel like a natural part of the game
- don't interrupt your consumer gaming experience
- don't assume it's enough to run your outdoor or TV ads within the game
- Customization can strengthen gamers engagement with a brand: give gamers the opportunity to experience your brand virtually. EX: http://www.igaworldwide.com/advertisers/casestudies/bensherman/
- In game communication must be measurable
See more on recommandations:
http://www.imediaconnection.com/content/8489.asp
http://www.iabuk.net/en/1/recommendationsforadvertisers.html
In-game advertising efficiency
Regarding the cost of advertising, for static advertising it is measured function of the forecast sales and average hours playing the whole game. For dynamic advertising, agencies use a 10 second of cumulative exposure during the game as a metric.
As in-game advertisng is a very adaptable medium, costs of campains can go from 50000€ to 300000€ and even to 1 million euros for integrated camapins.
DIGA campaigns - Monitoring and tracking (Source: IAB UK)
The gaming agencies have software that uses IP addresses for geo-targeting of in-game adverts. This also allows a unique user number to be generated locally which can recognise a gamer when he or she next appears online. Advertising can be targeted by date, time of day and frequency (it can also be frequency-capped to provide weekly reach). They are able to record the time that each ad impression takes places, what type of content the advertising was (for example a billboard or video stream) the duration the ad was seen for, the size of the ad relative to the player and the angle that the advert is being viewed at (angle of deflection). They then provide a report to their clients showing the results of the ads served including the reach of the campaign.
Until DIGA became a reality it had been difficult to reach mass audiences with in-game advertising. This is no longer the case as gaming agencies can now place ads in multiple games just as traditional outdoor media owners can provide a variety of poster sites.
DIGA facilitates high reach campaigns that connect brands with an engaged audience and is a targeted, accountable and measurable medium. The reporting metrics and general reach have put the in-game advertising industry in a strong position for the future. However, until more UK research is carried out and a common currency is agreed within the industry, advertisers may act with caution when considering adding in-game advertising to their media plan, despite being very keen to understand how they can benefit from this sector. With a continuing build up of research and the introduction of a standard buying model used by the industry to trade in-game advertising, the medium will, in time, see even greater growth possibilities.
“The single biggest hurdle for mainstream acceptance of the medium at this stage is the necessary research to prove the effectiveness and value of the sector, something each of the stakeholders is working hard to address having learnt valuable lessons from similar issues with the painful initial gestation of online. The issue of metrics standardisation across networks may be harder to solve, however with the market only ever to likely support a maximum of three substantial vendors globally, even this may not prove insurmountable.” - ED Bartlett – IGA
DIGA: Dynamic in-game advertising
See more on: http://www.iabuk.net/en/1/tradingandmonitoring.html
Agencies also published some reports about advertising efficiency, see the links below:
http://www.massiveincorporated.com/casestudiesa.html
http://www.doublefusion.com/advertisers/html/research.html
http://advertising.microsoft.com/research/jeep-gaming-case-study
quote:Jennifer McLean at Double Fusion comments that: “In-game advertising combines the branding power of television with the levels of accountability and measurability that advertisers are used to from the Internet. If a brand invests in a 30-second placement, it is guaranteed the ad will be seen on screen for that period of time, a commitment no other medium provides its customers.”
In-game advertising: who is "in the game"?
When advertisers want to lauch an in-game advertising campain, they go through agencies that have relations with publishers.
Three big agencies exist in this field: IGA worldwide, Massive(Microsoft) and Double fusion.
http://www.igaworldwide.com/
http://www.massiveincorporated.com/index.html
http://www.doublefusion.com/
Masssive describes in its Website 5 steps a company must follow to launch a campain:
http://www.massiveincorporated.com/howtobuymassive.html
Each agency has special links with certain publishers. They can target the consumer you want choosing a specific game that correspond to specific gamers. Thanks to dynamic advertising you can also target according to geography and enven demographics and gamers habits.
For example, with the X-Box 360 live, gamers play on-line and all their game parties are record in their profile.
Classic outdoor ads, videos, audio can be directly adpat to video games.
Some basic definitions of in-game advertising
http://www.iabuk.net/en/1/formatsofingameadvertising.html
Why should marketers be interested in in-game advertising?
Youn men play 12.5 hours videogames a week compared to 9.8 hours watching TV (Nielsen Interactive entertainement)
-Video gaming offers the opportunity to connect your brand with traditionally difficult-to-reach young affluent males (18-34 years). You are now able to reach them while they are actively engaged with the medium.
Still skeptical?
Wait for the coming posts on the subject!......
TO BE CONTINUED......
http://electronlibre.info/L-in-game-advertising-ou-comment,091
(article in French about how to reduce cost in advertising in games)
customisation
Oakley custom eyewear:
http://oakley.ca/custom
design your own Oakley and buy them from 150$!
NikeiD
http://nikeid.nike.com/nikeid/?sitesrc=FRLP#home
design your own Nike and buy them from 95$!
Not only those interactive outlets add sales to the brands but it is an amazing source of information about customers preferences. In my opinion, this represents a new genaration for marketing. Customers are now designing, creating their own product. Interactive, virtual outlets offer amazing opportunities for brands which have enough money to support the huge logistics behind it.
Saturday, 27 September 2008
just for pleasure: coca cola polar bears
enjoy!!!
with the dancing pinguins!
http://www.youtube.com/watch?v=dB3JLKfmq-M&feature=related
the carousel:
http://www.youtube.com/watch?v=7Sz56mtQB1M&feature=related
babies
http://www.youtube.com/watch?v=RUvwbz1K5Sg&feature=related
winter lights
http://www.youtube.com/watch?v=8G7iROMSyqo&feature=related
moon
http://www.youtube.com/watch?v=S0LJCEYYNjo&feature=related
seal
http://www.youtube.com/watch?v=8ZIuzyfE1Qg&feature=related
well, actually I discovered some of those! It seems like a good idea they had, there are so many different and all adaptated around the world. Looks like a global brand......
hapiness factory: the fabulous integrated marketing campain
http://www.journaldunet.com/ebusiness/publicite/analyse/071221-campagne-coca-happiness-factory2/2.shtml
Coke is using a platform on the internet then to gather targeted consumers (12-19 years) with teasers of the movie, games, goodies.
A real integration between TV, mobile, cinema and internet advertising.
results in France: 450, 000 visitors on the website in 6 days (normal average is 1 million per month) , 200,000 videos completly seen, and a silver lion in Cannes!
The campain was developed for all countries but was a bit adapted depending on tergeted consumers (a bit older in US for example).
web link: http://www.coca-cola.fr/home.do#Happiness_Factory
Sunday, 21 September 2008
What if the future of advertising was mobile advertising?
With mobile advertising, the possibilities of targeting consumers are in theory huge. The problem is: how can we have access to personal data? Mobile advertising also tends to show a great rate of consumer response, it’s an effective direct marketing tool.
Just for a basic review of interactive mobile advertising, Here is a summary of a report from the IAB (Interactive Advertising Bureau) from July 2007: "A mobile Advertising overview"
IAB platform status report
A mobile advertising overview
This report was edited by the Interactive Advertising Bureau in July 2008. It focuses on the emerging platform that mobile represents for interactive advertising. It argues that mobile communication devices will become the next great advertising medium because it is instant gratification, when you want and where you want.
This article will answer the following questions:
-What is mobile advertising?
-What does the ecosystem look like?
-How can marketers reach the mobile consumer?
-What does the future hold?
Market Review
The article provides a brief review of the mobile market today. About the market size, in the US, 84% of the mobiles were wirelessly connected at the end of 2007, and thus represented potential target for interactive advertising.
As regard the target consumers, the article stresses that companies must not focus only on the younger generation. For example, 85% of US mobile users between 30 and 49 years old have already use mobile data service being then an audience for advertising.
Market segmentation: the three faces of mobile:
The most interesting segmentation shown in this article was the different profile of consumers according to the type of mobile they have. This way, we can divide the consumers in 3 groups:
Mobile pioneers. 15%
-Use very often advanced features
-Majority<35 years old
-Tends to be male and single
Mobile Wannabes. 25%
-Have tried some advanced features
-Interested in using more of them
-Less then half under 35 years old
Mobile Traditionalists. 60%
-Use mobile just for phone calls and text messages
-2/3 over 35 years old
Consumers habits:
The authors argue that consumers use mobile interactivity for one of two main reasons:
1: To save time
2: To fill time
As a consequence, marketers must adapt their communication depending on those two types of use. For example, it’s seems obvious that the consumer who tries to fill time will be more open to entertainment an advertising. He may even expect it.
The article then focuses on mobile display advertising and divides it in two forms:
-On device Mobile display advertising: comparable to the ads we have on PC internet such as banners, text, video etc.. They can be interactive and demanding a direct response.
-Off device Mobile display advertising: is directly link to off line advertising and demand an interactive and measurable call-to-action. For example text messaging could be asked as a direct response to a TV ad.
This represents a huge opportunity for marketers. Because not only is it interactive and ask for a direct response but it is also much more personalized and customized that any other channel. It’s a new way to think about direct marketing.
Why should we use this channel for an advertising campaign?
As we’ve seen before, mobile advertising shows much more direct response that classical internet ad. For that reason, marketers should take advantage of that medium to make direct marketing campaign and aiming one of the following:
-Collecting personal data
-Driving calls to a call centre
-Driving click through to an informational page
-Delivering coupons
-Fielding surveys
-Offering a store locator
Mobile is also a good medium to build brand awareness thanks to simple banners (animated or static, interactive or not), text or videos (most important growth rate expected in the coming years). Of course, marketers and designers have to keep in mind the very special format of mobile phones. Communication tools have to be adapted to be effective.
Where should we use mobile display ads?
-Dominant context: browser pages. The particular advantage of mobile is that there is no clutter so the ad has much more impact if the mobile creative has been thought separately from the rest of interactive media
-Games: banners during the game or interstitials shown
-Downloadable applications
-Push publishing environment (for media properties that have their own phone resident application)
-Passive display (screen saver)
-P2P messaging (in text messages for example)
How to target consumers?
For the time being, it’s quite difficult to target precisely the consumers due to the important number of intermediaries. However, mobile advertising can offer in the future the best targeting practice of all media. It is thus a very important challenge to find out a way to access the data of consumers. For the moment, marketers can target based on handset, by carrier, geographically.
They can also ask special agencies or go directly thought intermediaries (see Nokia link in the post)
Opportunities
The article sheds light on three opportunities that marketers should consider:
Þ Drive response and brand relationship
Þ Deliver more personally and locationally targeted messages
Þ Gain early experience in a rapidly expanding market
Here are also some interesting links showing what we can do thanks to mobile advertising:
Nokia Interactive Advertising:
http://advertising.nokia.com/about
Nokia has developed its own agency for mobile advertising, proposing marketers solutions for mobile campaigns. You can find on this web site some interesting case studies of companies around the world using this service.
Mobile advertising: The next Big thing The Economist, Oct 2007
http://www.economist.com/business/displaystory.cfm?story_id=9912455
An article from the Economist dealing with the huge potential of mobile advertising.
Volvo: mobile advertising in their show rooms
http://fr.youtube.com/watch?v=MipLlLzzrgE&feature=related
Another application of mobile advertising. Volvo is using wireless in their showroom for sending information and interactive ads to their visitors.
Using Bluetooth for “spaming” mobile users in the streets
http://fr.youtube.com/watch?v=lSufHbsBe98&feature=related
It seems like gaining early experience in this medium of communication could give companies a real competitive advantage. At the time of advertising clutter in the Internet, mobile advertising can be an important opportunity not to miss.....
Saturday, 20 September 2008
Enough of boring ads on bus!!!
http://fr.youtube.com/watch?v=QvJoc8oEays
For shure it will cost you much more money than a classical one, and it demands a huge organisation but still....it's worth it.
Many luxury brands are using those types of visual effect in their boutique windows. They are always pushing advertising agencies and printers to find new ideas.
To be considered......
new Citroën C4 ad, robot is turning disco....
here is the link:
http://fr.youtube.com/watch?v=8XNIS05InZY
Was it a good idea to use the robot again? I'm not shure... The first ads had such success that from my point of view, this new one can only destroy the good communication they have built before.
This is a question that advertising people should ask themselves when building a campain. Until which point can we use again and again the same message? Even if it had worked well before, it doesn't mean that each time you are going to use it, it's going to make a buzz.
Moreover, in this particular example, the robot has totally changed, he has becaome too "human" from my point of view. I'm shure the creative people who designed it had a lot of fun with it but I'm wondering if they have really thought about what people have liked about the previous one.
Mr robot has lost is "soul"......and the ad has lost its power.
Monday, 15 September 2008
design your own bottle of Coke
http://www.coca-cola.com/template1/index.jsp?locale=en_US&site=../olympics/index.jsp
buzz marketing with parody of ads
I want to share in particular the enormous buzz marketing that has created the brand Citroën (French car manufacturer) with its serie "Robot" for the Citoën C4. The principle is always the same for the 3 ads: the Citroën C4 transforms itself in a robot.
Here are the 3 ads made by Citroën since 2004:
"Dancer":
http://www.youtube.com/watch?v=P4ckJFNkra8
"Skater"
http://www.youtube.com/watch?v=RhtGBaEOEVs&feature=related
"Runner"
http://www.youtube.com/watch?v=YPWpe4dXUfU&feature=related
Citroën has amazing results in terms of brand image after this campaign.
So now, this is a parody of the "Dancer" with and old Citroën 2CV:
http://www.youtube.com/watch?v=XXOJ28b6WIo&feature=related
And here is a parody of the Dancer made by Chevrolet (hilarious....)
http://www.youtube.com/watch?v=Iia2B0Juy4E&NR=1
And if you have a look further you will see that there are many parodies of this advertising campaign on the Internet. It has created a real buzz.
And now I'm telling you a little "teaser" for next month....a new campaign is coming for the Citroën C4 in September/October and the robot is back with a new design created by a 3D artist in Vancouver! Watch out!